The Gamer's Brain

By Celia Hodent


The Gamer's Brain - Celia Hodent
  • Title: The Gamer's Brain
  • By: Celia Hodent
  • Release Date: 2017-08-10
  • Genre: Programming

Primary: The Gamer's Brain.pdf - 35,862 KB/Sec

Mirror [#1]: The Gamer's Brain.pdf - 33,477 KB/Sec

Mirror [#2]: The Gamer's Brain.pdf - 27,350 KB/Sec

More by Celia Hodent : The Gamer's Brain


Related Books

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.

In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.


Search
Recent Posts
Core Data
Core Motion and Core Location
Game Programming Algorithms and Techniques
Cocoa and Objective-C: Up and Running
Swift Programming
Automate the Boring Stuff with Python
iOS Apps for Masterminds 3rd Edition
Coding iPhone Apps for Kids
How to Hack: A Beginners Guide to Becoming a Hacker
Learn to Code in Swift 4
AppleScript 1-2-3
Hacking with Swift
Coders at Work
Coding All-In-One for Dummies
Think Like a Programmer
Introducing Ethereum and Solidity
Theory of Fun for Game Design
Learning AV Foundation
Swift vs. Objective-C
R Programming
Learn Windows PowerShell in a Month of Lunches, Third Edition
iOS 8 Application Development in 24 Hours, Sams Teach Yourself, 6/e
Java Programming
Beginning Swift Games Development for iOS
Zero Trust Networks
Pulling Strings with Puppet
Objective-C for Swift Developers
Unity 2017 Game AI Programming - Third Edition
Diving In - iOS App Development for Non-Programmers
Flying with Objective-C - iOS App Development for Non-Programmers
iOS Programming: The Big Nerd Ranch Guide, 3/e
The Ultimate Unofficial Beginner's Guide For Playing Minecraft
Mastering Xcode 7 and Swift
iOS Programming
Objective-C Programming For Dummies
FileMaker & Me
Hackers
Playground Secrets and Power Tips
The Pragmatic Programmer: From Journeyman to Master
Real Life Java
iOS Storyboards
Code
Cocoa Programming for OS X
iOS 7 App Development Essentials
Head First Java
Tap, Move, Shake
The Formula
iOS Programming
Basic ROBLOX Lua Programming
iOS 8 App Development Essentials
Swift Programming
Test-Driven iOS Development
The iOS 5 Developer's Cookbook: The Additional Recipes: Additional Recipes Found Only in the Expanded Electronic Edition
Swift Swift View Controllers
Game Programming Patterns
Algorithms, 4/e
Version Control with Git
UX Design Process
C++
iOS 9 App Development Essentials
Patterns of Enterprise Application Architecture
Building iOS Apps
Visual Basic .NET for complete beginners
R Programming for Data Science
Swift Development with Cocoa
iOS Auto Layout Demystified, 2/e
Functional Swift
101 Amazing Nintendo NES Facts
Swift in 24 Hours, Sams Teach Yourself
Aprende iOS: Primeros Pasos
A Newbies Guide to Developing an iPhone Game App
Learning Cocoa with Objective-C
Developing Mobile Games Using Swift
Swift From Two to Three
M Is for (Data) Monkey
Hadoop: The Definitive Guide
Graphics and Animation on iOS
Learn FileMaker Pro 16
Minecraft Redstone For Dummies
Idea to iPhone
Swift Quick Syntax Reference
The Business of iPhone and iPad App Development
Regular Expression Pocket Reference
Core Objective-C in 24 Hours
iOS 10 App Development Essentials
vi and Vim Editors Pocket Reference
Game Coding Complete, Fourth Edition
R for Dummies
iOS Apps for Masterminds, 2n Edition
Introducing Regular Expressions
Object Oriented Programming
Microsoft Access VBA Programming for the Absolute Beginner, Fourth Edition
iOS Drawing: Practical UIKit Solutions
Growing Object-Oriented Software, Guided by Tests
Innovation Games
Sketching User Experiences: The Workbook
Algorithms Unlocked
Interactive Algorithms [0]
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Xcode 6 Start to Finish