The Rust Programming Language

By Steve Klabnik & Carol Nichols

The Rust Programming Language - Steve Klabnik & Carol Nichols

Primary: The Rust Programming Language.pdf - 34,419 KB/Sec

Mirror [#1]: The Rust Programming Language.pdf - 32,379 KB/Sec

Mirror [#2]: The Rust Programming Language.pdf - 26,224 KB/Sec

More by Steve Klabnik & Carol Nichols : The Rust Programming Language

Related Books

The Rust Programming Language is the official book on Rust, an open-source, community-developed systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety. This is the undisputed go-to guide to Rust, written by two members of the Rust core team, with feedback and contributions from 42 members of the community. The book assumes that you’ve written code in another programming language but makes no assumptions about which one, meaning the material is accessible and useful to developers from a wide variety of programming backgrounds.
Known by the Rust community as “The Book,” The Rust Programming Language includes concept chapters, where you’ll learn about a particular aspect of Rust, and project chapters, where you’ll apply what you’ve learned so far to build small programs. 
The Book opens with a quick hands-on project to introduce the basics then explores key concepts in depth, such as ownership, the type system, error handling, and fearless concurrency. Next come detailed explanations of Rust-oriented perspectives on topics like pattern matching, iterators, and smart pointers, with concrete examples and exercises--taking you from theory to practice.
The Rust Programming Language will also show you how to:
- Grasp important concepts unique to Rust, like ownership, borrowing, and
- Use Cargo, Rust’s built-in package manager, to build and maintain your code,
  including downloading and building dependencies
- Effectively use Rust’s zero-cost abstractions and employ your own
You’ll learn to develop reliable code that’s speed and memory efficient, while avoiding the infamous and arcane programming pitfalls common at the systems level. When you need to dive down into lower-level control, this guide will show you how without taking on the customary risk of crashes or security holes and without requiring you to learn the fine points of a fickle toolchain.
You’ll also learn how to create command line programs, build single- and multithreaded web servers, and much more.
The Rust Programming Language fully embraces Rust’s potential to empower its users. This friendly and approachable guide will help you build not only your knowledge of Rust but also your ability to program with confidence in a wider variety of domains.

Recent Posts
Art of Computer Programming, Volume 1
Learning C# by Developing Games with Unity 5.x - Second Edition
Swift Documentation Markup
Version Control with Git
Swift Design Patterns
iOS Apps for Masterminds 4th Edition
AppleScript 1-2-3
Cocoa Programming for OS X
Swift Programming
M Is for (Data) Monkey
Parallel Programming (Enhanced Edition)
Programowanie w języku Swift. Big Nerd Ranch Guide
Pro Multithreading and Memory Management for iOS and OS X
The Pragmatic Programmer: From Journeyman to Master
Build Your First Web App
iOS Apps for Masterminds 3rd Edition
Diving In - iOS App Development for Non-Programmers
Learn to Code in Swift 4
Mastering Xcode 7 and Swift
R Programming
Head First Java
Learn Windows PowerShell in a Month of Lunches, Third Edition
Swift Cookbook
iOS 11 App Development Essentials
Hacking with Swift
Introduction to Algorithms and Data Structures in Swift 4
Learning AV Foundation
The Art of Unit Testing, Second Edition
How to Hack: A Beginners Guide to Becoming a Hacker
Introducing Ethereum and Solidity
I Am Error
The Art of Computer Programming, Volume 1, Fascicle 1
Zero Trust Networks
스파크를 다루는 기술 Spark in Action
Apache Solr Search Patterns
Core Data
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3/e
Cocoa and Objective-C: Up and Running
Flying with Objective-C - iOS App Development for Non-Programmers
iOS Programming: The Big Nerd Ranch Guide, 3/e
The Ultimate Unofficial Beginner's Guide For Playing Minecraft
iOS Programming
Objective-C Programming For Dummies
FileMaker & Me
Playground Secrets and Power Tips
Real Life Java
iOS Storyboards
Swift Programming
iOS 7 App Development Essentials
The Formula
Tap, Move, Shake
Theory of Fun for Game Design
iOS Programming
Basic ROBLOX Lua Programming
iOS 8 App Development Essentials
Test-Driven iOS Development
The iOS 5 Developer's Cookbook: The Additional Recipes: Additional Recipes Found Only in the Expanded Electronic Edition
UX Design Process
Swift Swift View Controllers
Game Programming Patterns
iOS 9 App Development Essentials
Algorithms, 4/e
Automate the Boring Stuff with Python
Patterns of Enterprise Application Architecture
Building iOS Apps
Visual Basic .NET for complete beginners
iOS Auto Layout Demystified, 2/e
R Programming for Data Science
Functional Swift
Swift Development with Cocoa
101 Amazing Nintendo NES Facts
Swift in 24 Hours, Sams Teach Yourself
Aprende iOS: Primeros Pasos
A Newbies Guide to Developing an iPhone Game App
Learning Cocoa with Objective-C
Developing Mobile Games Using Swift
Swift From Two to Three
Coders at Work
R for Dummies
Graphics and Animation on iOS
Learn FileMaker Pro 16
Minecraft Redstone For Dummies
Idea to iPhone
Hadoop: The Definitive Guide
Swift Quick Syntax Reference
The Business of iPhone and iPad App Development
Regular Expression Pocket Reference
Core Objective-C in 24 Hours
iOS 10 App Development Essentials
vi and Vim Editors Pocket Reference
Practical iOS 11
Creating Apps for iOS devices such as iPhone, iPod touch and iPad
Game Coding Complete, Fourth Edition
Programming iOS 11
Coding All-In-One for Dummies