10/29/2016 - Updated to Xcode 8.0 and Swift 3.0
Learn Apple's game engine called SpriteKit together with their brand new programming language Swift. Along the way I'll introduce you to some programming concepts that make your code easier to write, read, re-use and will make your game more robust.
Together we’ll build a clone of a hit game called Timberman.
All you need is a Mac and Xcode which can be downloaded for free from the Mac App Store. I’ve provided everything else. Let’s get started!
- Updated for Xcode 8.0 and Swift 3.0. Please update your book from iBooks and get the latest source code from GitHub.
- Project settings now use “Requires full screen” to override LaunchScreen.xib behavior
- Replaced BMGlyph/BMGlyphLabel library with original Objective-C version.