09/29/2016 - Updated for Xcode 8.0 and Swift 3.0
Learn Apple's game engine called SpriteKit together with their brand new programming language Swift. Along the way I'll introduce you to some programming concepts that make your code easier to write, read, re-use and will make your game more robust.
Together we’ll build a clone of the infamous Flappy Bird.
All you need is a Mac and Xcode which can be downloaded for free from the Mac App Store. I’ve provided everything else. Let’s get started!
- Updated for Xcode 8.0 and Swift 3.0. Please update your book from iBooks and get the latest source code from GitHub.
- Updated gravity settings to be Retina/Non-Retina aware
- Updated assets used for iPhone 6 Plus/iPhone 6s Plus
- Updated project settings to use “Requires full screen”