iOS 9 Game Development Essentials

By Chuck Gaffney


iOS 9 Game Development Essentials - Chuck Gaffney
  • Title: iOS 9 Game Development Essentials
  • By: Chuck Gaffney
  • Release Date: 2015-11-06
  • Genre: Programming

Primary: iOS 9 Game Development Essentials.pdf - 34,215 KB/Sec

Mirror [#1]: iOS 9 Game Development Essentials.pdf - 33,569 KB/Sec

Mirror [#2]: iOS 9 Game Development Essentials.pdf - 27,330 KB/Sec

More by Chuck Gaffney : iOS 9 Game Development Essentials


Related Books

Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

About This Book
Create storyboards in Xcode from concept to code and designChalk out your game's overall navigation and structureWork with 2D and 3D game development tools
Who This Book Is For

This book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required.

What You Will Learn
Familiarise yourself with both basic and advanced Swift game development codeUnderstand the structure and flow of a typical iOS appWork with the SpriteKit framework to make 2D games, sprites, and overlaysDiscover 3D game development with SceneKitVisually design levels and game assets with XCode 7's latest featuresExplore the concept of component-based structuring with iOS 9's GameplaykitBeta test and publish your game with iTunes Connect
In Detail

Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time.

Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform.

Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.

Style and approach

This book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.


Search
Recent Posts
Code Simplicity
Beginning Swift Games Development for iOS
Escape the Game: How to Make Puzzles and Escape Rooms
Server-Side Swift: Vapor Edition
Javascript
Core Data
Core Motion and Core Location
Game Programming Algorithms and Techniques
Cocoa and Objective-C: Up and Running
Swift Programming
Automate the Boring Stuff with Python
iOS Apps for Masterminds 3rd Edition
Coding iPhone Apps for Kids
How to Hack: A Beginners Guide to Becoming a Hacker
Learn to Code in Swift 4
AppleScript 1-2-3
Hacking with Swift
Coders at Work
Coding All-In-One for Dummies
Think Like a Programmer
Introducing Ethereum and Solidity
Theory of Fun for Game Design
Learning AV Foundation
Swift vs. Objective-C
R Programming
Learn Windows PowerShell in a Month of Lunches, Third Edition
iOS 8 Application Development in 24 Hours, Sams Teach Yourself, 6/e
Java Programming
Zero Trust Networks
Pulling Strings with Puppet
Objective-C for Swift Developers
Unity 2017 Game AI Programming - Third Edition
Diving In - iOS App Development for Non-Programmers
Flying with Objective-C - iOS App Development for Non-Programmers
iOS Programming: The Big Nerd Ranch Guide, 3/e
The Ultimate Unofficial Beginner's Guide For Playing Minecraft
Mastering Xcode 7 and Swift
iOS Programming
Objective-C Programming For Dummies
FileMaker & Me
Hackers
Playground Secrets and Power Tips
The Pragmatic Programmer: From Journeyman to Master
Real Life Java
iOS Storyboards
Code
Cocoa Programming for OS X
iOS 7 App Development Essentials
Head First Java
Tap, Move, Shake
The Formula
iOS Programming
Basic ROBLOX Lua Programming
iOS 8 App Development Essentials
Swift Programming
Test-Driven iOS Development
The iOS 5 Developer's Cookbook: The Additional Recipes: Additional Recipes Found Only in the Expanded Electronic Edition
Swift Swift View Controllers
Game Programming Patterns
Algorithms, 4/e
Version Control with Git
UX Design Process
C++
iOS 9 App Development Essentials
Patterns of Enterprise Application Architecture
Building iOS Apps
Visual Basic .NET for complete beginners
R Programming for Data Science
Swift Development with Cocoa
iOS Auto Layout Demystified, 2/e
Functional Swift
101 Amazing Nintendo NES Facts
Swift in 24 Hours, Sams Teach Yourself
Aprende iOS: Primeros Pasos
A Newbies Guide to Developing an iPhone Game App
Learning Cocoa with Objective-C
Developing Mobile Games Using Swift
Swift From Two to Three
M Is for (Data) Monkey
Hadoop: The Definitive Guide
Graphics and Animation on iOS
Learn FileMaker Pro 16
Minecraft Redstone For Dummies
Idea to iPhone
Swift Quick Syntax Reference
The Business of iPhone and iPad App Development
Regular Expression Pocket Reference
Core Objective-C in 24 Hours
iOS 10 App Development Essentials
vi and Vim Editors Pocket Reference
Game Coding Complete, Fourth Edition
R for Dummies
iOS Apps for Masterminds, 2n Edition
Introducing Regular Expressions
Object Oriented Programming
Microsoft Access VBA Programming for the Absolute Beginner, Fourth Edition
iOS Drawing: Practical UIKit Solutions
Growing Object-Oriented Software, Guided by Tests
Innovation Games
Sketching User Experiences: The Workbook